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| Chartres Cathedral, France. |
I'm in the team with Yaoyu Xiao, Lauren Seif, Bassel Wannous, Anthony Constantinidis, and Benjamen Hur.
Our aim is to create a reliable visual database subjecting to gothic architecture, whilst design and efficient and simple user interface the general public can access and use with ease.
To achieve these goals, we will:
- Find a few (2) Gothic models in Google SketchUp (preferably models that have separate components).
- Import model into Unity;
- Have a User Interface;
- Walk through for users to click on specific parts such as columns, walls, doors etc and explore all sorts of information such as when, what, how, why, where else around the world.;
- Make the user interface and “blow-ups” tidy and immaculate.
By doing these we are supposed to have:
- Mini-Map for navigation purposes;
- 1st person view to give a natural feel that you are in the environment.;
- 3rd person view to give a sense of scale for the size of the building.;
- A overall 3D point-of-view of the item.;
- Information on the building such as what, how, why, where, when;
- Classify buildings (decade form).

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